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HCASTLE.LOC
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Text File
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1995-07-20
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9KB
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247 lines
// BASIC MAP LAYOUT (HCASTLE.LOC)
// NOTES ON FORMAT:
// No line should be longer than 120 characters in length anywhere in here
// Standard ANSI color and graphics are allowed in location descriptions
// NAME <...> at the top of this file is currently not being used
// Start and end each location with BEGIN/END_LOCATION
// TYPE refers to the type of map location this is: STD, SHOP, etc.
// - After TYPE, leave a blank space, then the one word map location type
// FILE is used if a map location needs a file (ie: a shop needs a list)
// - If the type requires a file, the filename follows after a blank
// Start and end each description with BEGIN/END_DESCRIPTION
// - Everything between the start and end is displayed as is
// - To have ANSI gfx and color, just use standard ANSI format
// - Terminate each line with a standard C/R (\n); don't go past 80 columns
// DIRECTIONS: Start and end each direction list with BEGIN/END_DIRECTION
// - The first character on each line represents the "direction" available
// - There should be a space followed by the a file-name and another space
// - The file-name should be that of another file like this one containing
// the description of the area a player is currently at
// - The file-name must be one word only, CAPS aren't a must but I use 'em
// - The rest of the line is the location corresponding with that direction
// - Spaces are allowed in the location name
NAME HCASTLE
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Entry Yard
TYPE STD
MAP HCASTLE.MAP
BEGIN_DESCRIPTION
The castle is small, but quite authentic. When the designers were creating
it, they wanted to make it true to the time period to attract more tourists.
It's now messed up and dirty, but it still has a novel feel to it.
The open area of the castle entry yard provides you with a good view of the
general layout of this small keep. Next to the drawbridge entrance is an open
door at the base of a tall watch tower which you could climb [U]p to from here.
On the [E]ast side of the entry yard are stables. Wide [S]tairs here lead up
to an elevated second level and what looks like to rooms. The only other place
to go from here is back across the drawbridge and [R]eturn to the forest.
END_DESCRIPTION
BEGIN_DIRECTIONS
[E]ast - HCASTLE Castle Stables
[S]tairs - HCASTLE Castle Upper Level
[U]p - HCASTLE Castle Watch Tower
[R]eturn - HPARK Karameikos Castle
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 25
LIST HCASTLE.NPC
END_ENCOUNTER
END_LOCATION Castle Entry Yard
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Watch Tower
TYPE STD
DEFAULT R
MAP HCASTLE.MAP
BEGIN_FIRST_DESCRIPTION
You climb up a tall ladder to get to the top of the watch tower.
END_FIRST_DESCRIPTION
BEGIN_DESCRIPTION
The view from the watch tower is quite magnificent. To the west you can
see the huge forest of Karameikos Park. North, east, and south are good views
of the city. They would be great views, but now the buildings are all so run-
down and damaged, they're more of an eyesore.
The tower is quite small, and there isn't a whole lot to see. There are
some silly, cheap weapons mounted on the walls for the tourists, but none of
them are real or usuable. This hasn't stopped the denizens of the city from
attempting to steal them, but they're mounted quite securely.
The only way to go from here is down the ladder and [R]eturn to the castle
entry yard.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCASTLE Castle Entry Yard
END_DIRECTIONS
END_LOCATION Castle Watch Tower
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Stables
TYPE STD
DEFAULT R
MAP HCASTLE.MAP
BEGIN_DESCRIPTION
The stables were only ever used to house show horses for parades and
displays, so they're not very big. In fact, a quick count reveals there's only
four stalls for horses. One of them contains a long dead, and horribly
decomposing horse. The smell is nauseous.
Most people stay out of the place, there's really not much for them here
but some hay and road apples. Quite a lot of dust has settled here. There
doesn't appear to be any other exits from here except the doors you came
through which will [R]eturn you to the castle entry yard.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCASTLE Castle Entry Yard
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 5
LIST HCASTLE.NPC
END_ENCOUNTER
END_LOCATION Castle Stables
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Upper Level
TYPE STD
MAP HCASTLE.MAP
BEGIN_DESCRIPTION
You're now standing on an elevated, still outdoor, area of the castle. The
walkway you're on has a variety of doors leading to the rooms on this level
just waiting to be [S]earched. At the far [E]ast end of the walkway is a very
large set of double doors. You can also [R]eturn to the castle entry yard by
heading back down the staircase here.
END_DESCRIPTION
BEGIN_DIRECTIONS
[E]ast - HCASTLE Castle Dining Hall
[S]earch - HCASTLE Castle Rooms
[R]eturn - HCASTLE Castle Entry Yard
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HCASTLE.NPC
END_ENCOUNTER
END_LOCATION Castle Upper Level
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Rooms
TYPE STD
DEFAULT R
MAP HCASTLE.MAP
BEGIN_DESCRIPTION
There are six small rooms in the castle. The doors all hang open, their
locks broken, except for one door that's missing completely. They're all very
similar in furnishings and decorations except for the parts that have been
stolen or destroyed. Each room has a fancy but stained bed, a small table,
a chair or two, and a chest of drawers. Some of the rooms look like they're
still being used on a daily basis by the people of the area. What this means
is they're full of garbage and old clothes. Nothing of value.
When you're done searching the castle rooms, you can [R]eturn to the outdoor
upper level of the castle.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCASTLE Castle Upper Level
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HCASTLE.NPC
END_ENCOUNTER
END_LOCATION Castle Rooms
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Dining Hall
TYPE STD
MAP HCASTLE.MAP
BEGIN_DESCRIPTION
The large hall contains a very long wooden dining table. It's quite damaged
now, but at one time must have been quite nice, and expensive. The remains of
many chairs lay smashed about. Above the table once hung a crystal chandelier
which has been yanked down and lies shattered in the middle of the table.
A wide archway in the [S]outh wall leads into another room. [E]astwards
is a door which looks like it leads to a kitchen area. Other than that, you
can only [R]eturn to the upper, outdoor level of the castle.
END_DESCRIPTION
BEGIN_DIRECTIONS
[E]ast - HCASTLE Castle Kitchen
[S]outh - HCASTLE Castle Throne Room
[R]eturn - HCASTLE Castle Upper Level
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HCASTLE.NPC
END_ENCOUNTER
END_LOCATION Castle Dining Hall
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Kitchen
TYPE STD
DEFAULT R
MAP HCASTLE.MAP
BEGIN_DESCRIPTION
The kitchen here is a mess. Pots and pans lay about the floor. The drawers
have all been dumped and utensils lay strewn everywhere. Old food rots quietly
away in a few odd places. You have to step carefully as you make your way
around the room. [R]eturning to the dining hall appears to be the only exit.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCASTLE Castle Dining Hall
END_DIRECTIONS
BEGIN_ENCOUNTER
PROB 15
LIST HCASTLE.NPC
END_ENCOUNTER
END_LOCATION Castle Kitchen
//---------------------------------------------------------------------------
BEGIN_LOCATION Castle Throne Room
TYPE STD
DEFAULT R
MAP HCASTLE.MAP
BEGIN_DESCRIPTION
You're standing in the castle's throne room area. Two fancy thrones sit
against the south wall: a small one for a 'queen' and huge 'king'-size one.
The rest of the area is mostly open except for a few pillars. The floor is
covered in a nice thick, but now burnt and stained, red carpet.
The only exit from here is the archway you came through [R]eturning you to
the dining hall.
END_DESCRIPTION
BEGIN_DIRECTIONS
[R]eturn - HCASTLE Castle Dining Hall
END_DIRECTIONS
BEGIN_ENCOUNTER
PERM HPERMM.NPC King of Pain
PROB 15
LIST HCASTLE.NPC
END_ENCOUNTER
END_LOCATION Castle Throne Room